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On Nov. 8, experience VFS’s Makeup Design program and your future in the entertainment industry 🎨
A CGI 3D Short Film: "Umbrellas In The Sun" - by The Umbrellas In The Sun Team | TheCGBros
CGI & VFX Breakdowns: "Game of Thrones War for Westeros" - by Goodbye Kansas | TheCGBros
ランニングする人⑪(若者/男性)【モブ用モーション】
ランニングする人⑫(若者/男性)【モブ用モーション】
ランニングする人⑬(若者/男性)【モブ用モーション】
ランニングする人⑭(若者/男性)【モブ用モーション】
Hapt-Aids: Self-Powered, On-Body Haptics for Activity Monitoring
EverRing: Powering Battery-Free, Highly-Capable Smart Rings with Headset RF Energy
✨ One last shoutout to the crew behind The VFS Creative Club 👏🎬
Hot Tip Series begins! Senior Acting Instructor Andres Soto reveals MAP mindset tool for creatives🎭
Mass Hysteria | Digital Design | Vancouver Film School (VFS)
Chasing Stars | Classical Animation | Vancouver Film School (VFS)
Decimate | Game Design | Vancouver Film School (VFS)
Bookmark | Digital Design | Vancouver Film School (VFS)
Design is how it works | Apple
Heinz | Nova Mayo Halloween
EINSTAR 2:ハイブリッド光源・ワイヤレス設計・17本のパラレルレーザーライン搭載3Dスキャナー
EINSTAR Rockit:ハイブリッド光源・ワイヤレス設計・マーカー不要レーザースキャン搭載3Dスキャナー
Anastomia - Mannequin Traditional
Anastomia: You can now finally pose the characters
Anastomia Pose Library
ANASTOMIA - a comparative anatomy software for artists
Simple Collision tool Tutorial ENG
Simple Collision tool MAYA script
3DGS Render addon by KIRI Engine 4.0 Release Trailer - Free addon
A Tech Artist's Guide to Automated Performance Testing | Unreal Fest Bali 2025
Bringing Unreal Engine into a Classic CG Pipeline with Python | Unreal Fest Bali 2025
Dealing with Localized Keywords in Card Games | Unreal Fest Bali 2025
Learning to Walk, Run, and Deliver: Our Journey from 5.0 to 5.5 and Beyond | Unreal Fest Bali 2025
The Future of Previz: Collaborative Filmmaking in Unreal Engine | Unreal Fest Bali 2025
Inside Project Titan: Making an Open World Game with 4,000 People | Unreal Fest Bali 2025
Building Real-Time Cinematics at M2 Animation | Unreal Fest Bali 2025
The Art of Real-time Concerts: Building a Fortnite UGC Event With UEFN | Unreal Fest Bali 2025
Carving Reality: From Chainsaws to Digital Landscapes | Unreal Fest Bali 2025
Lighting in UE5: Scaling for Quality & Performance | Unreal Fest Bali 2025
5-Minute Operations to Improve Your UI | Unreal Fest Bali 2025
Animation Editing In Unreal Engine | Unreal Fest Bali 2025
Embracing Motion Matching: Using a Little to Get a Lot | Unreal Fest Bali 2025
The Fast and the Curious: Advanced Materials for Motion Design | Unreal Fest Bali 2025
Tips and Tricks for Cloth Dynamics | Unreal Fest Bali 2025
How to Create Grooms for MetaHumans | Unreal Fest Bali 2025
Customize Anything: Embracing Mutable | Unreal Fest Bali 2025
Procedural Roads and Buildings in PCG | Unreal Fest Bali 2025
Optimizing Pre-Production to Prevent Costly Pipelines | Unreal Fest Bali 2025
Beyond Scalability: Multi-Platform Insights From Japan | Unreal Fest Bali 2025
Tools, Frameworks, and Insights into Rapid UI Iteration | Unreal Fest Bali 2025
2025 Tech Designers Toolkit | Unreal Fest Bali 2025
Megascans Vegetation: What’s New and What’s Coming Soon | Unreal Fest Bali 2025
Megascans Vegetation: What's New and What's Next | Unreal Fest Orlando 2025